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Analysis of the Video Games Market: Assessment of Market Size, Trends, Statistics, and Competitors

Global Video Games Market by Device (Console, Mobile, Computer/PC, and Cloud), by Type (Online and Offline), by Distribution Channel (Physical Retail Stores, Digital Distribution Platforms, and Direct sales), and by Region (North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa) – Market Size, Share, COVID-19 Impact, Regional Analysis & Forecast Till 2030

Category - Consumer Goods & Services

Report Code - OMR-CGS-216

Format: PDF, PPT, and Excel

Anchor 1

Video Games Market Overview

The term "video game" refers to any electronic game played by manipulating a user interface or input device to receive visual feedback from a display device, such as a television set, computer monitor, flat-panel display, touchscreen on a handheld device, or virtual reality headset. However, not all video games require visual displays. Most of today's video games have some form of audio output, be it speakers or headphones. Many also include some form of haptic or tactile feedback; some games even accept microphone and camera inputs for in-game communication and live streaming. Increases in real-time graphical rendering are anticipated to fuel the market's expansion throughout the forecast period, owing to technological advancements and ongoing hardware and software innovation. The increasing number of people with smartphones, the number of people with internet access, and the number of people who play online games are all factors that will drive the industry forward. Concerns about gaming addiction and the links between violent video games and mental health problems like depression have been raised in nations large and small. Although the world economy suffered greatly from the COVID-19 pandemic's breakout, the video game sector showed extraordinary development. There was a rise in both the number of users and the total amount of time spent playing online games as a direct result of the lockdowns and restrictions on the movement of people imposed by governments around the world to stop the spread of coronavirus.

A teenager enjoys his favorite video game on a TV with gaming headphones.
This triangular diagram illustrates not only COVID-19 but as the present situation of economic uncertainty in the field.

Video Games Market Growth Factors

Competitive Multiplayer Gaming Trend to Propel Market Headwinds Towards Maximum Exposure

The popularity of competitive multiplayer mobile games has skyrocketed in recent years. Popular games in the esports scene include PlayerUnknown's Battlegrounds (PUBG) and Call of Duty (COD). These games are played in a multiplayer setting, where players may communicate with one another, leading to greater immersion. In addition, the real-time competitive nature of the multiplayer mode gives players a sense of accomplishment. The addition of microtransactions and character creation tools increases replay value and stickiness. The release of Battle Royale games on mobile devices has greatly aided the business's expansion. The proliferation of cell phones is a major reason why there are more gamers than ever before. The current crop of smartphone CPUs is more than capable of running games with advanced graphics and effects. The increasing availability of high-speed internet worldwide is also a major factor in the expanding market for MMOs. For instance, Activision Blizzard Inc. released Overwatch 2, the second installment in the series, to meet the rising demand for multiplayer games in October 2022. Games have become more visually impressive and technically advanced as developers have increasingly relied on 3D and high-definition visuals, sound effects, Virtual Reality (VR), and Augmented Reality (AR) to bring their worlds to life. They're prettier, which means they can attract more customers. The depictions in video games have improved throughout the years. They seem more realistic because of the high quality of the visuals, detailing, and sound effects. Further, smooth performance results from developments in Graphics Processing Unit (GPU) technology; consequently, a technologically sophisticated GPU paired with a similarly advanced display gives the optimal balance between the two. For instance, the American multinational semiconductor manufacturer Advanced Micro Devices (AMD) introduced its third-generation graphics processing unit (GPU) called "RDNA 3" in November 2022. The introduction is a response to rumblings from Nvidia, another high-speed GPU manufacturer, and direct rival, about the impending release of its RTX 4090 GPU.

Mobile Gaming at the Forefront to Accelerate Growth Status of the Gaming Industry

In 2022, there were 2.7 billion mobile gamers worldwide, and they downloaded 90 billion games. In terms of global in-app purchase revenue in 2022, role-playing games (RPGs) led the pack with a 31% share, powered by massively multiplayer online role-playing games (MMORPGs). Hypercasual, on the other hand, led the pack in terms of downloads, accounting for 29% of all mobile game downloads. Moreover, 55% of mobile gamers are women, 21% of all Android applications, and 25% of all iOS apps downloaded are mobile games. Female players favored puzzle and matching games, while male gamers preferred strategy, sports, and shooting games. Tencent, a Chinese global technology corporation, has expanded its gaming empire over the past few years. In terms of income, it was the largest producer of iPhone game apps in the world in 2021 and third in downloads. In 2022, the company's dominance remained unchallenged. Since the days of Flappy Bird, numerous improvements have been made to the free-to-play model. Play and Own (P&O) is the newest phenomenon in 2023. Games may be played on P&O for free, and users can buy virtual goods and other benefits within the games. As a result, the mobile gaming market is expected to expand throughout the projected period as developers have access to new methods of monetizing their games. Opportunities for growth in gaming markets worldwide are being created by causes such as the proliferation of internet access, the increasing popularity of smartphones, and the advent of high-capacity network connectivity such as 5G. According to the GSMA's research, 7 percent of the world's population will have access to 5G technology by the end of 2021. By November of that year, 170 mobile operators will have launched commercial 5G services. This paved the way for smartphone manufacturers to launch 5G models to consumers.

Video Games Industry Segmentation

Device

• Console
• Mobile
• Computer/PC
• Cloud

Type

• Online
• Offline

Distribution Channel

• Physical Retail Stores
• Digital Distribution Platforms
• Direct sales

Video Games Market Regional Segmentation

North America

o U.S.
o Canada
o Mexico

Europe

o Germany
o U.K.
o France
o Spain
o Italy
o Rest of Europe (RoE)

Asia Pacific (APAC)

o Japan
o China
o India
o South Korea
o Rest of APAC

Latin America

o Argentina
o Brazil
o Rest of Latin America

Middle East & Africa

o South Africa
o UAE
o Saudi Arabia
o Rest of MEA

Device Insights

Mobile Gamers to Reign Supremacy Due to Heavy Adoption of Mobile Devices and Increasing Popularity of Mobile Tablets

Based on device, the global market can be segregated into console, mobile, and computer/PC.

In 2022, the mobile industry was by far the most lucrative. Over the projected time frame, the mobile sector will maintain its dominant position in the market. The rising global smartphone adoption rate is largely responsible for expanding the mobile market. The rising popularity of mobile tablets with larger screens and the promise of a superior gaming experience contribute to the mobile market's expansion. Over the projection period, the rising sales of portable consoles are also likely to play a significant role in boosting the expansion of the market.

The console market is predicted to expand rapidly in the next few years. The expansion of the console market is foreseen to be fueled by the inclusion of enticing features like high-definition screens and surround sound systems that aim to improve and enrich the gaming experience. Modern gaming consoles include advanced functions that simplify capturing gameplay and uploading it to the web. One of the most appealing aspects of next-gen gaming consoles is the realistic experience they provide through dynamic simulation.

Various devices such as consoles, mobile, computers/PCs, and the cloud are dominated by mobile gaming devices.

Type Insights

Online Games Sales to Grow Rapidly as Multiplayer Games Regain Their Popularity Status

The global market can be fragmented across online and offline based on type.

In 2022, offline sales generated the most revenue. The internet market, however, is anticipated to expand at the fastest rate. Multiplayer video games are more popular, which has contributed to the expansion of this market. The fact that online games allow for in-game contact and help improve the entire gaming experience is also encouraging for the industry's expansion. Online video games rely heavily on the infrastructure provided by social networking services.

A variety of factors are projected to contribute to the expansion of the online market, including the increasing popularity of interactive entertainment systems and the growing interest among gamers in playing video games online. The internet market is expanding because to a number of factors, including the rising popularity of smartphones and cloud-based games. Thus, industry participants are placing a premium on producing cutting-edge video game consoles to cash in on the growth potential of online gaming.

Regional Insights

Asia Pacific will House the Maximum Gaming Population as Popular Games and Emerging Economies Push Growth

Based on location, the global market can be split between North America, Europe, Asia Pacific, Latin America, the Middle East and Africa.

In 2022, most of the global market was in Asia Pacific. While China spends the most overall, Japan pays the most per person. Some of the most popular mobile games in the world, such as Honor of Kings and Genshin Impact, were developed in both nations. The gaming sector in the region is under stress due to the Chinese government's recent crackdowns on restricting playtime and authorities' decision to issue nearly no gaming licenses until the end of 2022. It wasn't until late in the year that the ban on imported video games was lifted, opening the door to creators from outside the country, albeit at a price and subject to regulations. In contrast to the paltry total of 468 games allowed in 2022, the first quarter of 2023 saw a whopping 288 games given the green light by the NPPA. A significant increase is expected in the APAC area throughout the projection period due to factors including China, Japan, and South Korea being among the top 10 worldwide game expenditure, the region being a hotspot for mobile gaming, and the expanding gamer population.

Social media sites like Twitch and YouTube have made it easier for gamers to interact with one another outside of the gaming community, which has helped to broaden the audience for video games. North America is a major player in the business because of its dedication to developing innovative consoles and other gadgets. Recent advances in device technology and widespread access to the internet have led to explosive growth in the North American gaming community. For instance, Sony's Play Station 5 was released in the United States in the fall of 2020. The console is a technological and aesthetic improvement over its predecessor.

Video games in Europe are hugely significant to the region's culture and economy, not to mention the daily lives of its residents. The European Union accounts for a third of the global video game market's worth and has grown more quickly than most other economic sectors. Because it is home to some of the world's largest and most recognized game publishers and game firms, the EU produces great video games with an international cultural effect.

A global map shows where the maximum number of video games are sold, with Asia Pacific leading the pack.

Video Games Industry Analysis

Market participants worldwide concentrate on innovations and new product developments that appeal to the market's needs and cutting-edge technology development. Companies are releasing brand-new products like video games and conventions to meet this surging demand.

In addition, the introduction of cutting-edge technologies like AR/VR has ratcheted up the level of competitiveness in the market. Manufacturers' efforts to create HD gaming cellphones, PC/laptops, and consoles with cutting-edge GPUs will fuel the industry's expansion. Market participants are concentrating on making better and more exciting video game systems. There are many different kinds of video game consoles on the market, but some of the most well-known ones include the PlayStation 4 (made by Sony), the Xbox One (made by Microsoft), and the Wii U (made by Nintendo).

Video Games Market Recent Developments

• In September 2022, the three-year partnership between Fnatic and ASOS will bring together the fashion and esports industries. As part of the agreement, both companies will create and launch a series of physical and online activations to fuse the video game and fashion industries.

• In July 2022, the ROG Phone 6 and ROG Phone 6 Pro are the latest additions to Asus's ROG series of gaming smartphones. The phone has a 165Hz AMOLED display, up to 18GB of RAM, and 512GB of internal storage, and it is protected from the elements with an IPX4 classification.

• In March 2022, the OnePlus 10 Pro, the company's latest flagship phone, has high-end features, including 150W SuperVOOC fast charging and the HyperBoost Gaming Engine.

Global Video Games Market Prominent Players

• Sony Group Corporation (Japan)
• Tencent (China)
• Epic Games (U.S.)
• Ubisoft (France)
• Bandai Namco Holdings Inc. (Japan)
• Nintendo (Japan)
• Microsoft (U.S.)
• Electronic Arts (U.S.)
• Take-two Interactive (U.S.)
• Activision Blizzard (U.S.)
• Google LLC (U.S.)
• Apple Inc. (U.S.)

Frequently Asked Questions (FAQs)

At what rate will the Video Games Market Expand?

According to Objective Market Research, the market for video games will expand at a CAGR of 6.8% over the course of the forecast year.

What are the factors driving the global Video Games Market?

The global video games market will grow during the forecast period due to the growing inclination of Generation Z and Y, increasing usage of 5G connectivity, the growing integration of 3D, high-definition graphics, and the integration of AR and VR into games.

Which segment accounted for the largest Video Games Market share by Type?

Offline transactions produced the most revenue in 2022. However, the internet market is anticipated to grow at the quickest rate. The popularity of multiplayer video games has assisted in the growth of this market.

What region holds the major share in the global market scape?

Asia Pacific dominated the global market in 2022. China invests the most overall, but Japan spends the most per capita. Both countries have produced some of the more famous mobile games in the world, including Honor of Kings and Genshin Impact.

Which are the dominating players in the market during the forecast period?

Some of the dominant global Video Games market leaders are Ubisoft (France), Bandai Namco Holdings Inc. (Japan), Nintendo (Japan), Microsoft (U.S.), Electronics Arts (U.S.), and Take-two Interactive (U.S.), among others.

*Our reports are available on a region/wise and chapter/wise basis as well. For any additional personalization contact our sales representative directly at sales@objectivemarketresearch.com

Table of Content

Table of Content - Video Games Market

1. Introduction

1.1 Market Definition

1.2 Objective of the Study

1.3 Market Scope

1.4 Years Considered in the Study

         1.4.1 Historic Year: 2019-2021

         1.4.2 Base Year: 2022

         1.4.3 Forecast Period: 2023-2030

1.5 Currency Used in the Study

1.6 Boundaries for the Study

1.7 Collaborators/Stakeholders/Benefactors

2. Research Methodology

2.1 Research Outline

2.2 Data Collection Methods

2.3 Data Sources

         2.3.1 Secondary Sources

                  2.3.1.1 Paid Sources

                  2.3.1.2 Unpaid Sources

         2.3.2 Primary Sources

2.4 Market Estimation Methodology

         2.4.1 Top-Down Approach

         2.4.2 Bottom-Up Approach

2.5 Data Triangulation

2.6 Assumptions of the Study

2.7 Limitations of the Study

3. Executive Summary

3.1 Market Outlook

3.2 Analysts Perspective

4. Market Overview

4.1 Market Dynamics

4.1.1 Drivers

4.1.1.1. Rising Popularity of Mobile Gaming
4.1.1.2. Multiplayer Games on Consoles and PCs

4.1.2. Restrain

4.1.2.1. Addiction to Gaming

4.1.3. Opportunities

4.1.3.1. 5G Connectivity

4.1.4. Impact of Market Dynamics

4.2. Impact of COVID-19 pandemic
4.3. Value Chain Analysis
4.4. Porter’s Five Forces Analysis

4.4.1. Bargaining Power of Buyers
4.4.2. Bargaining Power of Suppliers
4.4.3. Threat of Substitution
4.4.4. Threat of New Entrants
4.4.5. Competitive Rivalry

5. Global Video Games Market Analysis & Forecast, by Device from 2019-2030 (in USD million) (in Units)

5.1. Console
5.2. Mobile
5.3. Computer/PC
5.4. Cloud

6. Global Video Games Market Analysis & Forecast, by Type from 2019-2030 (in USD million) (in Units)

6.1. Online
6.2. Offline

7. Global Video Games Market Analysis & Forecast, by Distribution Channel from 2019-2030 (in USD million) (in Units)

7.1. Physical Retail Stores
7.2. Digital Distribution Platforms
7.3. Direct sales

8. Global Video Games Market Analysis & Forecast, by Region from 2019-2030 (in USD million) (in Units)

8.1. North America

8.1.1. North America Video Games Market Analysis & Forecast, By Country

8.1.1.1. U.S.
8.1.1.2. Canada
8.1.1.3. Mexico

8.1.2. North America Video Games Market Analysis & Forecast, By Device
8.1.3. North America Video Games Market Analysis & Forecast, By Type
8.1.4. North America Video Games Market Analysis & Forecast, By Distribution Channel

8.2. Europe

8.2.1. Europe Video Games Market Analysis & Forecast, By Country

8.2.1.1. Germany
8.2.1.2. UK
8.2.1.3. France
8.2.1.4. Spain
8.2.1.5. Italy
8.2.1.6. Rest of Europe (RoE)

8.2.2. Europe Video Games Market Analysis & Forecast, By Device
8.2.3. Europe Video Games Market Analysis & Forecast, By Type
8.2.4. Europe Video Games Market Analysis & Forecast, By Distribution Channel

8.3. Asia-Pacific (APAC)

8.3.1. Asia-Pacific Video Games Market Analysis & Forecast, By Country

8.3.1.1. Japan
8.3.1.2. China
8.3.1.3. India
8.3.1.4. South Korea
8.3.1.5. Rest of the APAC

8.3.2. Asia-Pacific Video Games Market Analysis & Forecast, By Device
8.3.3. Asia-Pacific Video Games Market Analysis & Forecast, By Type
8.3.4. Asia-Pacific Video Games Market Analysis & Forecast, By Distribution Channel

8.4. Latin America

8.4.1. Latin America Video Games Market Analysis & Forecast, By Country/Region

8.4.1.1. Argentina
8.4.1.2. Brazil
8.4.1.3. Rest of Latin America

8.4.2. Latin America Video Games Market Analysis & Forecast, By Device
8.4.3. Latin America Video Games Market Analysis & Forecast, By Type
8.4.4. Latin America Video Games Market Analysis & Forecast, By Distribution Channel

8.5. Middle East & Africa

8.5.1. Middle East & Africa Video Games Market Analysis & Forecast, By Country/Region

8.5.1.1. South Africa
8.5.1.2. UAE
8.5.1.3. Saudi Arabia
8.5.1.4. Rest of Middle East & Africa

8.5.2. Middle East & Africa Video Games Market Analysis & Forecast, By Device
8.5.3. Middle East & Africa Video Games Market Analysis & Forecast, By Type
8.5.4. Middle East & Africa Video Games Market Analysis & Forecast, By Distribution Channel

9. Competitive Landscape

9.1. Market Share Analysis (2022)
9.2. Market Positioning of Top Players (2022)
9.3. Key Developments & Growth Strategies (2020-2022)

9.3.1. Product Launches
9.3.2. Merges, Collaborations & Agreements
9.3.3. Expansion

9.4. SWOT Analysis

10. Company Profiles (Business Overview, Products Offered, Financial Details*, Recent Developments)

10.1. Sony Group Corporation (Japan)

10.1.1. Company Snapshot
10.1.2. Business Overview
10.1.3. Financial Data
10.1.4. Key Products Offered
10.1.5. Recent Developments

10.2. Tencent (China)
10.3. Epic Games (U.S.)
10.4. Ubisoft (France)
10.5. Bandai Namco Holdings Inc. (Japan)
10.6. Nintendo (Japan)
10.7. Microsoft (U.S.)
10.8. Electronic Arts (U.S.)
10.9. Take-two Interactive (U.S.)
10.10. Activision Blizzard (U.S.)
10.11. Google LLC (U.S.)
10.12. Apple Inc. (U.S.)
10.13. Others

11. Appendix

11.1. Currency Exchange Rate to USD
11.2. Abbreviations

* Financial details captured might be subjected to information available and not be given for privately-held companies or for companies that do not report it in the public domain

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